Undoubtedly, children can hardly differentiate the real and virtual worlds, and thus, their ability to take responsibility for their actions becomes very small.
It mainly happens in cases when parents do not follow the adequate norms of upbringing their children, do not pay attention to their development, and, moreover, have no interest in them.
From these researches, one can see the negative consequences of video games (575).
What is more, such a process can also be followed by forming of another issue like isolation among children.
If a person becomes addicted from such type of games, they start to follow the behavior of the game characters, whose primary goals are making physical and moral harm to others, killing them with different weapons, and even being able of conducting the most severe crimes.
As the addiction itself takes a long time, it means that youth or adults spend it by playing games.Trying to escape reality, they go to the virtual world feeling themselves much better.This tendency is also common for older people, who have been suffered in childhood.In other words, they obtain a particular habit, which in its turn, reduce their repugnance to being involved in the virtual world of violence.Consequently, the players overcome the psychological barrier and develop the desire to harm instead of being an upstanding citizen.Moreover, the problem is also about the adults who had a difficult childhood.Physical abuse can always serve as a reason for the occurrence of mental problems of children at a young age.When a parent demonstrates some disrespect or ill-treatment to their children and family itself, family members try to either solve or avoid it in a various way.For children, it is likely to choose the second option, what they do in many cases because of inability to defend themselves and stand to be under the psychological pressure.Advanced technologies resulted in the creation of a new lifestyle in society, which has somewhat different features.Within the digital world, people gained an opportunity for self-realization in the online realm, which can be considered an adverse outcome.